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Consoles January Update
Read through our January update list for console versions of SGW ContractsJanuary updates and fixes:
This patch includes a number of bug fixes and improvements made to the game. Please read through the patch notes to see what's been changes.
GENERAL
- Fixed - Armor Piercing bullet icon doesn't fit its window and it is enlarged
- Fixed - Some bullets are not properly scaled compared to normal-sized bullets
- Improved - Back button added in some menus
- Improved - AI squad missions
- Improved - AI might seemingly 'ignore' the target in certain situations
- Improved - Optimisation on lights prefabs
- Improved - Mi17 Explosion Range and Pressure
- Fixed - Mine trigger was not registered again after loading last checkpoint
- Fixed - CCTV camera cones (unlocked with skill) being visible when player reloaded last checkpoint during active scout mode.
- Fixed - Explosions heat in thermalvision corrected
- Fixed - Reward tokens for bounties and challenges completion
- Fixed - Random crash while playing contracts
- Stability issues further improvements
- Save System further improvements
- Fixed - Some players did not get tokens from objectives.
- Now all shotguns provide vibration feedback for controllers
- Fixed - Problem with no option to loot bounties body.
- Fixed - Getting stuck after planting a mine under a building.
- Resolved problem with no ability to tag drones after reloading checkpoint.
- Fixed problem with no option to switch ammo in shotguns.
- Fixed that enemies are running to cover after an explosion sometimes ignore the player
- Fixed minor bugs with localization
- Improved - Minor fixes on maps where player could get stuck
- Fixed camera collision detection on bulletcams
- Fixed tagging sounds
Altai Mountains
- Fixed - One light in Outpost 1 is flickering, doesn't shine (but gives light around) and after destruction
- Fixed - After searching Dead Spy body, reloading last checkpoint and interrogating Officer about Dead Spy in Forest Area near campfire, Dead Spies location stays on map forever
- Fixed - After killing Ivanovsky and picking up virus samples, proper VO is not played
- Fixed - Dialogues are overlapping when moving under a pipe
- Fixed - Exfiltration mechanic after completing a challenge (second playthrough)
- Fixed - Bounty melee kill with auto loot skill no longer displays location to loot body
- Fixed - Dialogues overlapping at some situations.
- Improved - Extreme navigation on levels.
- Improved - AI sequence returning to routine after being interrupted
Kolchak Harbor
- Fixed - Inability to use exfilltration points after completing all contracts
- Improved - C4 locations while using scanning mode
- Added extreme navigation to lower edges of helipad in Containers area
- Fixed - When Player saves game by exiting Control Room through openable doors and load last checkpoint - textures don't load untill any movement
- Fixed - Soldiers which cross the bridge disappear if Seeker goes down, enters the hotel using main entrance and gets back using sniping spot
- Fixed - AI Soldier may shoot the player through concrete barrier in containers area when he stands close to it
- Fixed - Extreme navigations on metal barriers under Helipad
- Fixed - Player may get stuck in water at Warehouse area and water doesn't inflict freeze damage there
- Fixed - Bounty melee kill with auto loot skill no longer displays location to loot body
- Marker for completed objectives no longer appears after the load
Beketov Valley
- Fixed - Exfiltration mechanic after completing a challenge (second playthrough)
- Changed challenge description from stealth kills to knife kills (intorrigation, throwing knifes, melee kills)
- Fixed - Bounty melee kill with auto loot skill no longer displays location to loot body
- Improved LOD settings at Petroshenko's mansion
- Respawn points after "load last checkpoint" are fixed
- Fixed invisible stairways at Petroshenko's mansion
- Fixed minor bugs with shadows
- Added missing extreme navigations on some spots
- Fixed - Possibility to get stuck in a wall after loading a checkpoint in Petroshenko's mansion
Arakcheyev Fortres
- Improved optimisation
- Fixed - Passing through layer switcher in Antanasia's bunker makes snow on pipes disappear
- Fixed - Bounty melee kill with auto loot skill no longer displays location to loot body
- Redundant mortar remove from the Barracks
- Traffic system fix in the Barracks area
- Fixing double reward for Antanasia contract
Sibirskaya - 7 junction
- Fixed - VO are overlapping upon fast traveling to the location near the Fortress
- Improved - moved Interest Point so that NPC does not fall off the ledge
- Fixed - Bounty melee kill with auto loot skill no longer displays location to loot body
- Fixed - Fuse Box in first outpost has no collision in main switcher box
- Fixed - Player may jump over the dam and get stuck there
- Fixed - Vehicle explosion trigger chellange
- Fixed - Challanege where you need kill Kurchatov from 100m+